Skip to content
Moxonomy

Navigator's Ruin

Enchantment2 generic manaBlue mana

Mill as an attack rider is a strange marriage, and this enchantment is built on the friction between two clocks that rarely run in the same deck. Raid wants you committed to combat, swinging in every turn; the four cards it strips off an opponent's library are the slow, incremental clock of a control or grind plan. The card sits at the seam between those impulses, asking a creature deck to also keep score in cards remaining. Four per turn is a modest rate against a sixty-card library: the math says you need many uninterrupted attack steps to close, which is exactly what an aggressive board wants to give you anyway. The wrinkle is that the trigger checks at your end step, after combat, so it costs you nothing in tempo; the attack you were making to pressure life totals quietly doubles as a mill engine. That dual purpose is what the design is reaching for, a way to give an aggressive blue deck a second axis to win on without diverting any of its proactive resources. The trouble is that neither axis is fast enough on its own, and the kind of deck that reliably triggers Raid usually wins by damage long before the mill matters.

Navigator's Ruin (xln)
XLN · #63uncommon
Pricing
Normal: $0.07
Foil: $0.38
Oracle Text

Rules text

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close