Nav Squad Commandos
Most payoffs in the three-attacker school pointed in one direction: more damage, a bit of evasion, a reason to keep committing to the swing. This one folds the assault back on itself. The untap clause turns a 3/5 into a creature that presses damage on the attack and stands upright for the crackback, so going wide alongside two other creatures no longer means tapping out into a counterattack. The body is already built backwards for the keyword (toughness over power, a defensive frame on an aggressive trigger), and the untap leans into that contradiction rather than smoothing it over. A token deck that wants its attackers to double as blockers gets exactly that here, which lowers the cost of overextending into a board it cannot fully read. The +1/+1 is the incidental half of the trigger; the untap is the line worth reading twice, because it quietly punishes the assumption that everything swinging is everything available to block. The whole design works against the grain of an offensive keyword by handing the controlling player a way to attack without surrendering the defensive turn that usually follows.
