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Moxonomy

Nature's Panoply

InstantGreen mana

A single Green mana buys one +1/+1 counter, which is almost never why anyone casts this: green has cheaper and fatter single-target growth than a lone counter for a mana. The point is the width. The strive surcharge of 2 generic manaGreen mana per extra target turns a small trick into a build-your-own board pump, letting you spread permanent counters across a developed team at instant speed and settle a stalled ground stall or a knotted multi-way combat in one shot. Because the counters stick rather than fading at end of turn, the card cares about the size a creature ends combat at, not just the moment of the swing, which separates it from a temporary anthem effect. The scaling cost is the entire balancing mechanism: four targets means the base Green mana plus three surcharges, ten mana all told, so going wide is a real commitment rather than a free blowout. That price is the decision the card hands you on every cast, and nothing constrains what you can target, only how much you pay to hit more of it. The result is a modular combat trick that reads as a throwaway spell when you are poor and a finisher when you are flooded, with the strive tax alone doing the work of keeping it from being oppressive.

Nature's Panoply (jou)
JOU · #131common
Pricing
Normal: $0.09
Foil: $0.79
Oracle Text

Rules text

Strive — This spell costs 2 generic manaGreen mana more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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