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Moxonomy

Nature's Kiss

Enchantment — Aura1 generic manaGreen mana

Green spending its graveyard one card at a time, on an aura from this far back, points to a road the color was rarely allowed to walk: graveyard-as-fuel without the recursion or card draw that came with it. The pump is fenced in by two costs working together, a mana payment every activation and the exile of the topmost dead card, so what looks open-ended is actually capped at the size of your yard. The exile clause is the lever that keeps it finite: the same graveyard powering the boost is slowly eating itself, a loop that can only run as long as the dead cards last. And because each +1/+1 fades at end of turn, nothing accumulates the way a permanent buff would; this is a trick you can run back rather than an investment that stacks on the body. The result is incremental, careful, and deliberately small. Its interest lies less in the rate, which never amounts to much, than in watching an early design tiptoe around a resource green was not supposed to touch, building a hard ceiling into the engine before letting it loose.

Nature's Kiss (wth)
WTH · #136common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

Enchant creature 1 generic mana, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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