Nature's Chosen
Two abilities stack on a single Aura to form a deliberate two-step machine: the ability untaps the enchanted creature once per turn for nothing, and if that creature happens to be white and untapped, tapping it untaps any artifact, creature, or land you point at. The white clause is the gate that keeps the second ability from collapsing into colorless utility; it ties the engine to white permanents and rewards a green-white shell rather than a mono-green one. The intended loop is mana acceleration: enchant a white creature that taps for mana, untap it for free, then tap it again to untap something else worth tapping, a mana producer, an artifact, or a blocker held back on defense. The lineage here is the untap-for-value family that runs through Seeker of Skybreak and later Wirewood Lodge, but this front-loads the cost into a one-time Aura instead of a repeatable creature ability. The friction is structural: the host has to be white for the payoff half to come online, and the once-each-turn riders on both abilities cap the loops it can spin. The
cost dates the card more than anything; this is "free" from a time before templating fenced off zero-mana activations as a rules hazard. A combo piece dressed as a tempo card, it reads now as a study in how mid-90s design metered untapping before the language tightened around it.
