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Moxonomy

Nature's Chant

Instant1 generic manaGreen or White mana

The hybrid mana symbol is the whole design argument here. Naturalize and Disenchant have coexisted for decades as color-specific answers to the same problem: green and white each get to blow up an artifact or enchantment, but each pays in its own color. This folds both into one card by making the second pip payable with either green or white, so any deck touching those two colors runs it without committing to a splash. That flexibility costs nothing in rate: two mana, instant speed, unconditional destruction of an artifact or enchantment, which is exactly the price green and white have always paid for this effect. The hybrid pip is not a discount so much as a routing decision, letting the card slot into a green shell, a white shell, or a two-color deck that wants the answer available before it knows which half of its mana will be free. It is a small, tidy piece of mana-base engineering: the same removal players have always had, printed so that fewer decks have an excuse not to run it maindeck or side.

Nature's Chant (mh1)
MH1 · #210common
Pricing
Normal: $0.25
Foil: $0.77
Oracle Text

Rules text

Destroy target artifact or enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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