Natural Unity
Most of the hidden-agenda cycle bolts a static keyword onto whatever name you commit to at the start: evasion, a combat keyword, a defensive shell. This one hands out an optional pump engine instead, a repeatable per-turn investment that turns any creature carrying the chosen name into a slow-growing threat for a single green each combat. The defining choice is the name itself, locked in while your deck is still a stack of unseen cards. Name a creature you plan to cast in multiples and every copy you resolve inherits the ability; the payoff scales with how many bodies you can field under that one name, which makes the pre-game guess a bet on your own draws as much as a bluff against the table. And the bluff is real: held secret, the conspiracy threatens nothing at all, so the second decision is when to unmask it (when the counters swing a race, or never, if you named a card you never drew). This is multiplayer-table design in its purest form, built on the tension of a commitment that costs nothing to keep hidden and everything to deploy at the wrong moment. The pump itself is modest by green's standards; the interest lives entirely in the choice you made in the dark and the timing of when you cash it in.
