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Moxonomy

Nath's Elite

Creature — Elf Warrior4 generic manaGreen mana

The lure is the engine here, not the body. Forcing every creature able to block to do so turns a 4/2 into a wrecking ball aimed at an opponent's defensive line: they cannot chump-block with one creature and trade the rest in combat, they have to throw everything in front of it, and a green deck full of trampling threats or a follow-up sweeper turns that mandatory gang-block into a slaughter. The fragile toughness is the cost: two damage kills it, so the opponent often comes out ahead on the trade unless you've stacked the board to punish them for blocking. Clash on entry is the softer half, a coin-flip-adjacent counter that nudges the body toward a 5/3 and digs at your own library top. Lure effects are an old green idea, going back to the keyword Lure itself and to designs like Nettletooth Djinn that hand the ability to a creature, but compulsory blocking on a Warrior aimed at clearing the way for an alpha strike is the recurring shape: a one-card "all your blockers, here, at once" button that's only as good as what you do with the resulting pile-up.

Nath's Elite (lrw)
LRW · #231common
Pricing
Normal: $0.09
Foil: $0.33
Oracle Text

Rules text

All creatures able to block this creature do so. When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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