Naktamun Lorespinner // Wheel of Fortune
This effect has spent almost its entire life behind bars: the original single-red sorcery is restricted or banned nearly everywhere the format allows a ban, because refilling every player to seven cards for three mana is a rate no cost curve can absorb. The design problem this card solves is how to let that effect exist as something you can cast more than once. The answer is to strap it to a 3/3 body and hide the wheel behind a condition: the upkeep check only turns the creature prepared once a player has fallen to one card or fewer in hand, so the copy is available exactly when someone has already spent themselves down. That gate is the price of admission. Hellbent and empty-handed aggressive decks that genuinely want to redraw seven get access to the wheel on the turns they most want it; the copy simply waits until any player has been ground down to one card or fewer in hand. Casting the copy strips the prepared status off the creature, which resets the timer and leaves the body on the board as a recurring threat between spins. What Magic has treated for decades as a one-time weapon too dangerous to leave unlocked, this card reissues on a chain: the wheel turns again for anyone disciplined (or desperate) enough to keep their own hand nearly empty.

