Naktamun
Most Planar cards exist to inject a die-roll's worth of chaos into a multiplayer game, but this one does something structurally different: it turns a keyword mechanic from a single set into a permanent, table-wide rule. Embalm normally lives on the printed creature that carries it, an activated ability you fire from the graveyard to exile the card and create a white Zombie copy of it. Here that ability becomes ambient, attaching to every creature card in your yard at its own mana cost, so a graveyard full of ordinary creatures becomes a graveyard full of one-shot reanimation targets. That is the design idea worth pausing on: rather than reprint embalm on new bodies, this grants the mechanic to whatever creatures happen to die, retroactively converting your discard pile into a token-generating recursion engine. Because embalm is an activated ability and not an alternate casting cost, the resulting Zombie enters without ever going on the stack as a spell, sidestepping ordinary counterspells entirely. The second half is a rummaging effect that fires whenever the chaos symbol comes up, discarding to draw and feeding creatures into the graveyard the embalm clause then wants to buy back. The two engines reinforce each other cleanly: the chaos loots creatures into the yard, and the ambient embalm cashes them out as tokens. The whole card is an exercise in externalizing a set-specific keyword into a location rule, the same trick Planar cards use to bend the game around a theme without asking every deck to be built for it.
