Skip to content
Moxonomy

Nahiri's Binding

Enchantment — Aura1 generic manaWhite manaWhite mana

White's answer to the threat that outsizes its removal, or the planeswalker its deck has no clean way to touch. Rather than kill the body, this Aura reaches under it and disconnects it from the game state: the creature stays on the battlefield but no longer attacks, no longer blocks, and no longer taps for whatever activated ability made it dangerous. Shutting off those activations is what separates this from a plain Pacifism variant. Pacifism and its cousins have always left utility creatures free to keep ticking their abilities; this closes that door too, and it does the same job on planeswalkers, whose loyalty activations are the only thing they exist to do. Point it at a planeswalker and the card is effectively frozen in place: it sits there accruing nothing, unable to defend itself, waiting to be ignored. The cost of that reach is the cost of every Aura. It grants no card advantage, and any bounce or blink on the enchanted permanent frees the threat while leaving you down a card. So it answers a wide slice of problems that color-appropriate removal often cannot, at the price of the fragility that has always kept enchantment-based removal honest.

Nahiri's Binding (znr)
ZNR · #29common
Pricing
Normal: $0.20
Foil: $0.24
Oracle Text

Rules text

Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close