Nagging Thoughts
Cast from hand, it is a plain two-card dig: look at the top two, keep one, put the other into your graveyard. The selection is modest and priced to match. What separates it from the scry and impulse-draw spells of its size is where the rejected card lands. Most smoothers this cheap either shuffle the loser back or tuck it away where you cannot touch it; here you decide which of the two goes to the yard, so the reject is placed rather than lost. For a deck leaning on flashback or delve, that buried card is fuel, and choosing which one to send there is half of what the two mana buys. The madness cost is where the design closes its own loop. Discard it to any rummaging effect or an end-of-turn hand trim and you recast it from exile for the same , so a card you were about to lose instead digs two cards deeper and fills the graveyard again. That is the symmetry the whole thing rests on: whether it is drawn or discarded, no copy is ever stranded. It reads small because it is small, but every way of touching it advances the same graveyard-fueled plan.

