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Moxonomy

Nagging Thoughts

Sorcery1 generic manaBlue mana

Cast from hand, it is a plain two-card dig: look at the top two, keep one, put the other into your graveyard. The selection is modest and priced to match. What separates it from the scry and impulse-draw spells of its size is where the rejected card lands. Most smoothers this cheap either shuffle the loser back or tuck it away where you cannot touch it; here you decide which of the two goes to the yard, so the reject is placed rather than lost. For a deck leaning on flashback or delve, that buried card is fuel, and choosing which one to send there is half of what the two mana buys. The madness cost is where the design closes its own loop. Discard it to any rummaging effect or an end-of-turn hand trim and you recast it from exile for the same 1 generic manaBlue mana, so a card you were about to lose instead digs two cards deeper and fills the graveyard again. That is the symmetry the whole thing rests on: whether it is drawn or discarded, no copy is ever stranded. It reads small because it is small, but every way of touching it advances the same graveyard-fueled plan.

Nagging Thoughts (soi)
SOI · #74common
Pricing
Normal: $0.06
Foil: $0.24
Oracle Text

Rules text

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness 1 generic manaBlue mana (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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