Nadier's Nightblade
Read the trigger carefully and it fires on a verb most aristocrats ignore: tokens leaving the battlefield, not tokens dying. A sacrificed token drains; an exiled token drains; a blinked token drains, because blinking is a permanent departure for something that can't return as a copy of itself. Even a token bounced by Unsummon drains, because the return-to-hand triggers "leaves the battlefield" before the token ceases to exist as a state-based action. That breadth is the point, because the reward tracks the shape of your board rather than any single loss. Go wide, then feed the swarm to a sacrifice engine, and each expendable body becomes a two-point swing landed on every opponent at once. Compared to death-trigger drains like Blood Artist, which read the graveyard, this reads the token specifically, so it pays off a deckbuilding commitment (go token-heavy) rather than a raw creature count. That narrows where it belongs and sharpens what it does there. A 1/3 body is deliberate here: it survives incidental pings and holds a chump-block line while the drain accumulates, exactly what a slow-grind engine wants from its enabler. On its own it accrues nothing. Paired with any repeatable token generator plus a repeatable outlet, the two life per cycle compounds into a clock that closes games from the middle of the pack, one body at a time. It is the drain half of a two-card engine, waiting for the sacrifice or replacement effect that manufactures the leaving.




