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Moxonomy

Mystical Tether

Enchantment2 generic manaWhite mana

White's O-Ring lineage bought its power at a fixed price: sorcery speed. Oblivion Ring, Banishing Light, and their kin exile at will, but only on your own turn, which means a creature landing on the opponent's turn resolves its trigger, swings, and connects before white gets a chance to respond. This design buys its way out of that constraint without giving it away for free. The base cost keeps it a proactive removal enchantment, but a two-mana surcharge unlocks a flash window, letting it snap onto a fresh threat before combat or catch a game-ending artifact the turn it arrives. That optionality carries the card: it can be both the tempo-neutral maindeck answer you cast on curve and the reactive trump you hold up when you need instant-speed interaction, at a premium you only pay when the moment demands it. The exile-until-leaves clause carries the usual downside of the archetype (kill or bounce the enchantment and the exiled permanent returns), so the flash mode is not a clean removal spell so much as a timing pressure valve, spending extra mana to relocate white's removal into a window it historically could not reach.

Mystical Tether (otj)
OTJ · #19common
Pricing
Normal: $0.10
Foil: $0.07
Oracle Text

Rules text

You may cast this spell as though it had flash if you pay 2 generic mana more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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