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Moxonomy

Mystic Skyfish

Creature — Fish2 generic manaBlue mana

A 3/1 body is the classic aggressive-blue statline: it hits hard and dies to a stiff breeze, exactly the shape of creature that wants to be attacking before the opponent stabilizes. The evasion here is conditional, and the condition is a deckbuilding prompt rather than a passive freebie: you have to manufacture a second draw each turn to lift the fish over blockers. That reframes the whole card around cheap cantrips and draw-doubling effects, the kind of spell you were already running in a tempo shell to smooth out an aggressive curve. On turns where you find the extra card, the ground stall stops mattering; on turns where you don't, you're holding a fragile beater hoping the board hasn't clogged. It sits at the aggressive end of a line of blue creatures that reward a "draw two" turn: not a value engine, just a clock that clears the wall while your card advantage is flowing. There's a tension baked into the enablers, though. The same cantrips pulling double duty (chip in early, then trigger the flying later) are the cards that let a slower, grindier deck bury you. The fish only makes sense in a build committed to closing fast, not one hedging toward the long game.

Mystic Skyfish (hbg)
HBG · #905common
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Whenever you draw your second card each turn, this creature gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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