Mystic Meditation
The discard clause is doing something more pointed than a flat tax. Resolve this with a hand full of spells and you draw three, then pitch two: a clean one-for-one that nets no cards but digs three deep, the looting profile of a draw-and-filter effect. The "unless you discard a creature card" exemption rewires that math entirely. Pitch a single creature instead of two cards and the spell becomes genuine card advantage: three drawn, one discarded, a net gain keyed on a body you presumably wanted in the bin anyway. That contingency is the design's spine. It is a delve-fueler, a reanimation enabler, and a graveyard-stocker that happens to refill your hand, all hinging on whether you hold a creature you are willing to part with. The card thus quietly asks what kind of deck you are: the more your library leans on bodies, the more often that exemption fires, and the discard flips from a cost into a feature (filling a graveyard you want filled). Against a spell-dense hand it sands back down to pure selection, three cards seen for the same hand size you started with. Its lineage is the handful of draw spells that price their refill against your willingness to feed the yard, trading the universal flexibility of a clean draw-three for a sharper edge in decks built to treat the graveyard as a resource rather than a dumping ground.
