Mysterio's Mirage
A rummaging engine that pays you in bodies. It does not force a discard: it rewards one that was already going to happen. That reframes what looting costs. Cheap card filtering, cycling, discard-outlet sacrifice loops, madness enablers, and reanimation setup all normally spend card advantage or wash it out; here each one cashes into a 3/3 at the end step, so the loot quietly rebuys itself in board presence. The timing carries real weight, too. The check reads your end step rather than the moment of discard, so a single pitch at any point in the turn satisfies it, and the token arrives too late for an opponent's sorcery-speed sweeper to catch it before their own turn. The Illusion Villain tokens are not incidental filler, either: a 3/3 with two live creature types feeds tribal payoffs on both axes, pushing the card past its face role as a graveyard enabler and into strategies that reward what enters, not just what leaves. The ceiling is deliberately shallow, though. One token each turn, however much you throw away, which keeps the enchantment a slow value tap instead of a combo lever; that single-trigger cap is what a permanent this undemanding pays to keep producing turn after turn.
