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Moxonomy

Mysteries of the Deep

Instant4 generic manaBlue mana

Five mana for two cards is a rate nobody chooses; five mana for three, at instant speed, on a turn where a land has already entered under your control, is the deal this card is actually offering. The landfall clause turns the printed line into a trap door: the base mode exists only to define how badly you want to clear the condition, and clearing it asks for almost nothing, since a land drop is the most reliable trigger in the game. The timing is what keeps the design honest. The land has to have already entered this turn, which means a fetchland cracked in response or a land played in your first main phase and the spell held until the end step, a small sequencing puzzle layered onto an otherwise blunt draw spell. It belongs to the early wave of landfall cards that taught players to read "if you had a land enter this turn" as a real cost rather than free upside, and it sits at the plain end of that lineage: no creature attached, no permanent left behind, just refueling that pays a premium unless you do the bookkeeping. That premium is steep enough that the card asks to live in a deck already built around hitting land drops, where the three-card mode is the default and the two-card floor is a clause you rarely read.

Mysteries of the Deep (wwk)
WWK · #33common
Pricing
Normal: $0.14
Foil: $0.28
Oracle Text

Rules text

Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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