Myriad Construct
The removal-punisher body is an old idea done with a specific twist: most creatures that "flip" into tokens when targeted still leave you a wall of stats, but here the payoff scales off the same number that made the card worth killing. Point a removal spell at a kicked, counter-loaded body and it dies, seeding a swarm of 1/1 Constructs equal to whatever its power had climbed to, turning a single answer into a board-state trade the caster rarely wants. The kicker cost punishes an opponent's greedy manabase by growing the body against nonbasic lands, so the card is largest precisely against the decks most likely to hold interaction. That coupling is the design's real move: it makes the correct line for the opponent (kill it before it attacks) the line that hands you the most bodies. One catch trips up the pilot as much as the opponent: the sacrifice trigger fires on any spell targeting it, including your own, so an aura, a pump spell, even a well-meaning buff blows it up. It wants to be left alone rather than built around. This is a "shoot it and regret it" threat that asks an opponent to solve a creature by not touching it, with the wrinkle that the reward is denominated in tokens rather than card advantage, pushing it toward go-wide payoffs instead of value engines.





