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Moxonomy

Myr Turbine

Artifact5 generic mana

The apex of the Myr pyramid, the card that turns a scattering of one-mana artifact dorks into a recursive engine. The first ability is the seed: it costs nothing but the tap, ticking out a 1/1 Myr every turn until you have a board. The second ability is the payoff, and it explains the name, because turbines compound: tap five Myr to tutor any Myr in your library directly onto the battlefield, and the Myr you just fetched can be tapped next turn to fetch another. The whole structure is built to fold back on itself, each search adding more legs that power the next search, which is why the tribe's heavy hitters (Palladium Myr ramp, Myr Battlesphere as a capstone) sit at the top of the curve waiting to be assembled rather than drawn. What balances it is the sheer setup tax: you need five untapped Myr already in play before the tutor does anything, and untapping a critical mass of small bodies in the face of a sweeper is its own problem. It sits in a small family of artifact-creature factories that double as silver-bullet finders, and it is rare among them for caring about a single creature type rather than artifacts broadly. The reward for committing to that narrowness is a self-replicating chain that, once it spins up, does not stop.

Myr Turbine (mbs)
MBS · #117rare
Pricing
Normal: $7.30
Foil: $8.96
Oracle Text

Rules text

Tap: Create a 1/1 colorless Myr artifact creature token. Tap, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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