Myr Sire
A blocker that bills for two combat phases. Trading a 1/1 into an attacker is normally a one-for-one tempo concession, but here the trade leaves a body behind: the Phyrexian Myr token steps into the same defensive slot the moment its parent dies. That single death trigger is the whole reason to run this over a plain colorless creature of the same size. It pads board presence against go-wide aggression, supplies sacrifice loops with fodder they do not have to recast, and feeds any payoff that counts artifacts or creatures hitting the battlefield rather than mana spent reaching them. Myr-making runs deep in Phyrexian artifact designs, but most of those bodies mint a token on entry or through an activated ability; routing the trigger through death makes this a self-replacing chump rather than a ramp piece, a meaningfully different job. The 1/1-makes-1/1 symmetry keeps the value flat by design: you never net more than one extra body, so the upside lives entirely in what a deck can do with each token as it dies (a second sacrifice, a counter, a drain trigger) rather than in any snowball. Humble fodder built to die well, where the death trigger is the entire point.







