Myr Convert
Fixing on two life to add a color is old technology: the Springleaf Drum and Talisman lineage taught players decades ago that mana fixing carries a price, and the pay-life rocks made that price explicit. What sets this Myr apart from a plain fixer is that its poison output and its ramp live in the same body without asking to share a turn. Tap it for mana in the early game while you develop; send it into combat later to chip a toxic counter toward the ten that end the game. The 2/1 frame is the tension the design leans on: fragile enough that any trade or blocker removes it, so the pilot has to decide, turn by turn, whether this is a mana source that occasionally attacks or an attacker that occasionally makes mana. Toxic 1 is a small number, but it is the kind of small that compounds when the creature keeps connecting, and a mana dork that also advances the poison clock is a strange hybrid: ramp usually wants to sit back, poison wants to press forward. The pay-two-life clause quietly sharpens the squeeze, since a deck racing on poison counters is often a deck that cannot afford to bleed itself as well.


