Myr Adapter
Most members of this artifact tribe move mana or convert resources; this one volunteers as a set of hands for steel. The design logic comes straight out of the era that introduced Equipment as a parallel creature-enhancement system: a body whose only job is to wear the gear, scaling itself by however much hardware you bolt on. A bare 1/1 for three is fragile and uninspiring, but it was never meant to fight bare; it is meant to hold the Bonesplitter, the Leonin Scimitar, the leftover steel other creatures are not using. The structural wrinkle is that the bonus tracks attachment, not casting or power-words: it counts whatever is presently strapped on, so the Adapter rewards an established Equipment board rather than a single big swing. Reattaching a sword from a dead attacker still costs the equip mana at sorcery speed, but the payoff is real, since each piece of gear is both a static buff and a permanent that outlives whichever body is carrying it. That is the point of a card like this: in an Equipment strategy, the threats are interchangeable and the gear is the asset. The Adapter is not the asset; it is a dedicated caddy for it, a support piece in a plan where the support is the whole engine.
