Skip to content
Moxonomy

Myr Adapter

Artifact Creature — Myr3 generic mana

Most members of this artifact tribe move mana or convert resources; this one volunteers as a set of hands for steel. The design logic comes straight out of the era that introduced Equipment as a parallel creature-enhancement system: a body whose only job is to wear the gear, scaling itself by however much hardware you bolt on. A bare 1/1 for three is fragile and uninspiring, but it was never meant to fight bare; it is meant to hold the Bonesplitter, the Leonin Scimitar, the leftover steel other creatures are not using. The structural wrinkle is that the bonus tracks attachment, not casting or power-words: it counts whatever is presently strapped on, so the Adapter rewards an established Equipment board rather than a single big swing. Reattaching a sword from a dead attacker still costs the equip mana at sorcery speed, but the payoff is real, since each piece of gear is both a static buff and a permanent that outlives whichever body is carrying it. That is the point of a card like this: in an Equipment strategy, the threats are interchangeable and the gear is the asset. The Adapter is not the asset; it is a dedicated caddy for it, a support piece in a plan where the support is the whole engine.

Myr Adapter (mrd)
MRD · #210common
Pricing
Normal: $0.14
Foil: $2.98
Oracle Text

Rules text

This creature gets +1/+1 for each Equipment attached to it.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close