Myojin of Towering Might
Hard-cast the 8/8 for its full green cost and it banks a single indestructible counter, a stored charge you spend later for a payoff you would never pay retail for at instant speed. That charge distributes eight +1/+1 counters across any number of creatures you control and hands them trample, turning growth that would otherwise stall on blockers into damage that gets through. The restriction is load-bearing: the counter only appears when the body arrives from your hand, so tutoring it onto the battlefield, cheating it into play, or flickering it leaves you with a large green Spirit and nothing to activate. That single-use gate is what keeps a one-sided +8 in raw power from being a repeatable engine. You get one detonation, timed to your choosing, and then the card reverts to a plain 8/8 beater. The distribution being fully open is where the size earns itself: pile all eight onto one attacker for a 16/16 trampler, or spread them wide so a whole board pushes lethal through a clogged combat step in a single swing. Every member of this Spirit lineage spends a stored counter for a delayed, oversized effect, and this is the green finisher variant: a threat that sits patiently, waiting for the turn the reinforcements matter, then converts stored charge into a game-ending attack.


