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Moxonomy

Myojin of Seeing Winds

Legendary Creature — Spirit7 generic manaBlue manaBlue manaBlue mana

What this Spirit sells, in exchange for the body's protection, is a single enormous draw spell. While the counter sits on it the 3/3 is functionally untouchable; spend the counter and you refill your hand by your entire board, but you have also handed your opponent an unprotected creature that any removal spell now answers. That is a one-shot decision, not a recurring engine, and the design wants you to feel the weight of it. The cast-from-hand clause is the quiet leash on the whole cycle of these legends: reanimate it, flicker it back, return it through a graveyard loop, and it arrives counterless and inert, a ten-mana 3/3 with no payoff at all. So the reward is real but gated behind paying the full cost honestly, and because it scales with a wide board, it favors the durdle deck that already has permanents on the table rather than rescuing an empty one. Among the divinity-counter Myojin, this is the value half of the cycle: not a board wipe, not a reset, just the largest single Concentrate the era had on offer, attached to a creature that protects itself exactly once.

Myojin of Seeing Winds (chk)
CHK · #75rare
Pricing
Normal: $6.49
Foil: $15.80
Oracle Text

Rules text

Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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