Myojin of Life's Web
Every Myojin runs on the same fuse: cast it from hand for a divinity counter, fire the ability once, and the indestructibility lapses into a large beater. The green one spends its single charge dumping creatures straight from hand onto the battlefield, and the count is unbounded, which is the whole pitch. No mana, no recasting, no hard-cast on the fatties: an activated ability converts a stuffed grip into a board in one beat. That asks for a specific deckbuilding posture. You want a hand crammed with creatures you could never afford on curve, then you empty it the instant you crack the counter, ramping into the 8/8 and sandbagging threats rather than tutoring for one. The tension is plain: nine mana buys a body that idles the turn it lands unless you have hoarded the rest of your hand, and the spike comes once, so the wait has to pay. Those creatures still arrive summoning-sick, so the reward is a board you protect through a turn, not an immediate alpha strike. It is the mirror of a reanimation plan: the payoff cheats fatties out of hand instead of pulling them from the yard, so the work happens before the cast, in how greedily you sandbag. The indestructible clause is mostly insurance, keeping the spirit alive long enough to detonate; once the counter is gone, it is just a large green creature answered like any other.

