Myconid Spore Tender
Green's disenchant has always been a card you hold and hope: a sorcery-speed answer that sits dead in hand against boards with nothing worth breaking, and does nothing else once it goes off. Stapling that same targeted destroy onto a creature changes the terms entirely. The removal rides in on a body you were happy to cast regardless, and it comes back around every time the Fungus blinks or claws out of the graveyard, laundering a one-shot answer into the repeatable, recursion-friendly economy that creatures live in and instants never touch. The ability word is just dressing on the triggered destruction underneath. The 4/1 is the invoice. It swings for a real number but folds to almost anything, the kind of statline that trades down constantly and dies to a stray ping; you are buying the trigger, not the combat. And the "up to one" wording matters for how often you can deploy it: it resolves cleanly against an empty board rather than fizzling on the stack, so you never have to weigh whether it is safe to cast into nothing. The Fungus type nods at green's on-again saproling and spore flirtations, but the tribe is incidental to the actual work here, which is taking an effect green has always owned and moving it out of the reactive hold-and-pray column into permanents that can hold, recur, and reuse it.
