My Will Is Irresistible
Most Archenemy Threaten effects deal in a single creature and a return-it-at-end-of-turn caveat; this one deals in permanence and in choice architecture. Setting it in motion lets you point at up to three nonland permanents you don't control, drawn from anywhere across the table, and then hands one opponent a cruel scrap of agency: they pick which of those three to keep, and you take the rest. The design leans on the psychology of the forced concession. A player made to surrender the lion's share of a hand-picked pile cannot object to the process, only to the outcome, because they were the one who chose what stayed. It inverts the logic of a Fact or Fiction split: instead of an opponent dividing a pile for you to draw from, you assemble the pile and make an opponent decide which two they can least afford to hand over, knowing they hand over two regardless. Because the theft carries no duration clause, this sits closer in spirit to a mass Control Magic than a temporary borrow. The opponent's veto is what caps the haul at two permanents, so this is a scalpel that can peel a single player's best assets or split the damage across a board, never a clean sweep of three. The three-permanent ceiling and the single reprieve are what keep it from being a flat "take three things," and what let it feel survivable while still swinging a game decisively.
