My Wealth Will Bury You
The scaling here runs backwards from how a scheme usually rewards the archenemy: the payout keys off what the table has committed, not what you've built, so a room full of mana rocks, Signets, Treasure engines, and enchantment value machines funds your explosive turn on your opponents' investment rather than yours. The count is set by the number of artifacts and enchantments they control, with a hard floor of four when the board is lean. That floor is the load-bearing part. Without it, a creature-heavy or slow group could set the scheme in motion for nothing, and a scheme that can whiff to zero is dead weight in a deck that only runs twenty of them; with it, the worst case is a burst of ramp comparable to a good sorcery, and the ceiling is enough mana to deploy a threat, protect it, and fix its colors on the way out. The Treasures themselves are the plain kind (crack for mana, any color), which keeps the effect squarely about the size of the acceleration rather than any grindy value engine. What it captures about the format is a simple truth turned into a resource: the game is a race, and the length of your shortcut is dictated by how far ahead everyone else has already committed to being.
