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Moxonomy

My Champion Stands Supreme

Ongoing Scheme

An Archenemy scheme that reaches for a commander, which is a stranger juxtaposition than it sounds: the multiplayer format that already runs a commander through the command zone here gets a card that turns that commander into the schemer's whole game plan. The three clauses stack into a coherent engine rather than a grab bag. Ward 2 generic mana raises the removal tax on the exact permanent everyone at the table is already gunning for; the attack trigger stacks two +1/+1 counters every swing, so the commander grows on a curve steep enough to close a game if it goes unanswered for a few turns; and the self-abandon clause on the commander leaving play keeps the scheme honest, since it evaporates the moment the piece it protects is gone. That last line is the design discipline: without it, the scheme would persist as free value waiting for a fresh general, so tying its life to the commander's presence forces the ward and the counters to earn their keep on a single body. What it represents is the schemes mechanic reaching outside its native Archenemy shell and being asked to lean on a Commander game, where a face-up scheme with a mana value of zero quietly amplifies the one creature a commander is already built to protect and swing with.

My Champion Stands Supreme (dsc)
DSC · #341common
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

(An ongoing scheme remains face up until it's abandoned.) Your commander has ward 2 generic mana. Whenever your commander attacks, put two +1/+1 counters on it. When your commander leaves the battlefield, abandon this scheme.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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