Muxus, Goblin Grandee
Reveal six, and the good ones stay: the entry trigger reads the top six and puts every Goblin creature card of mana value five or less among them onto the battlefield, which in a dedicated tribal build means two, three, sometimes four bodies arriving at once, often with their own enter triggers stacking behind them. That is the payoff, and the on the front is what pays for it. This is the tribal-cascade endgame red's Goblin decks had circled for years without quite landing: Krenko, Mob Boss manufactures tokens, Goblin Chieftain hands out haste, but neither converts a single topdeck into a board the way this does. The design leans hard on the deckbuilding tax. Fill the list with cheap Goblins and the reveal is a genuine avalanche; dilute it and the trigger whiffs into six cards buried at the bottom of your library. The attack clause is quieter by comparison, scaling with every other Goblin already in play, but it matters because the ideal turn is the one where the whole reveal untaps and swings behind it. Density improves the reveal, the reveal builds a wider board, and the wider board makes the attack lethal: a straight line from commitment to payoff that never closes into a loop, since the swing puts no fresh Goblins back on top of the library. Few cards in red reward devotion to a single creature type this literally.




