Muster the Departed
Two white token strategies collide in a single enchantment. The Spirit token generators (Spectral Procession, Lingering Souls, the whole flying-go-wide tradition) live in one lane; the populate cards from the Ravnica years live in another, wanting a token worth copying and rarely getting a clean way to produce one. This card resolves that tension by doing both jobs at once: it hands you the 1/1 flyer on entry, then, so long as a creature has died that turn, spends its end step copying it. The morbid clause is the price. Without a death, the enchantment does nothing after it lands, which pushes it toward decks that are already trading bodies or sacrificing them, not toward pure token-flood shells that never lose a creature. That gate is what keeps a permanent-based, recurring token engine honest: it is not a Bitterblossom that ticks up unconditionally, but a payoff that rewards a board already churning. The populate framing matters too, since it copies a token you control rather than the enchantment's own, so a fatter token elsewhere (a beefier Spirit, a Golem, anything you would rather duplicate) redirects the end-step trigger onto the better body. It sits in a specific niche of white's design: a low-cost enchantment that turns an attrition board into incremental air power, one flyer per turn, as long as the dying keeps up.
