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Moxonomy

Murmuring Phantasm

Creature — Spirit1 generic manaBlue mana

A blank wall, and nothing else. Zero power means it never threatens to swing the corner, five toughness means almost nothing in the early game pushes through it, and Defender keeps it home where a wall belongs. This is the most austere version of a recurring blue idea: trade the entire offensive half of a creature for a body that buys turns. Decks that want to reach a late-game payoff (a mill engine, a control finish, an artifact or instant-heavy plan) need to survive the aggressive midgame without spending real cards on it, and a two-mana investment that blunts two or three attackers across a game does exactly that. The discipline in the design is the flat 0 power: a wall that could also chip in damage starts to warp toward defensive aggro, but a true 0/5 only ever does one job, which keeps it honest as a commons-tier roadblock rather than a value creature in disguise. It sits in the same lineage as Wall of Frost and the older blue defensive bodies, doing the unglamorous work of converting two mana into time.

Murmuring Phantasm (jmp)
JMP · #157common
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Defender
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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