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Moxonomy

Murky Sewer

Land

Most conditional taplands measure your own resources: pay life, reveal a basic, control enough other lands. The toll is yours to plan around, and the land enters untapped when you decide to pay it. This one moves the meter to the whole table. The untapped condition watches for any player at 13 or less life, which means an opponent burning their own total, a race that has gone bloody, or a game that simply ran long can flip the switch for everybody at once, including you. The strategic consequence is that the land's tempo cost is decided by the life total most likely to be lowest, which is often not yours. In a mirror where both pilots are racing, whoever crosses under 13 first quietly untaps the mana for both. Against a slow durdle deck that never pressures anyone's life, it stays tapped, a real cost paid on the turn you most wanted the tempo. Against a table trending toward burn range, it comes down live and free. The Dimir colors are the tell: this is fixing built for a deck content to spend life as a resource and happy to let the board state, rather than its own discipline, decide when the land earns its keep.

Murky Sewer (dsk)
DSK · #263common
Pricing
Normal: $0.22
Foil: $0.28
Oracle Text

Rules text

This land enters tapped unless a player has 13 or less life. Tap: Add Blue mana or Black mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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