Mudbutton Cursetosser
The body only attacks or dies, never blocks, and both outcomes are the point. Behold ties its aggressive rate to a tribal board you have already committed to: choose a Goblin you control or reveal one from hand, or fall back on two extra mana when the tribe is not there. That is the trade black rarely offers on a cheap beater, and it keeps the aggression honest by demanding Goblin investment first. What justifies the cost is that this creature is built to trade. It can't block, so its whole value is in going to the graveyard usefully, and the death trigger converts a losing attack or a sacrifice into removal for a small opposing creature. The trigger's ceiling is the real design constraint: power 2 or less answers exactly the low-to-the-ground threats this card runs beside, so it works as mirror insurance rather than a check on anything bigger. That makes it read as ammunition rather than a permanent, and it pairs cleanly with anything that wants creatures dying on cue: sacrifice outlets, aristocrat payoffs, favorable combat math. Behold asks you to be in on Goblins before it pays you back, and the payoff is a creature that is never dead in combat, because dying is one of the things it does well.
