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Moxonomy

Mournwhelk

Creature — Elemental6 generic manaBlack mana

Two prices for the same hand attack, and the gap between them is the whole story. Cast it for the full 6 generic manaBlack mana and a 3/3 sticks around after target player discards two cards; pay the evoke cost of 3 generic manaBlack mana instead and the Elemental sacrifices itself the moment it lands, leaving you nothing but a four-mana Mind Rot. The full cast is wildly overpriced for the discard alone, which is the design's signal: the body is the tax you pay for keeping the creature, and three extra mana for a 3/3 with no further upside is a tax most boards will not pay. Evoke turns the same effect into the leaner deal, the discard for a card and four mana, with the Elemental made optional rather than forced on you. What evoke does not buy is any timing edge. This is a creature without flash, so both modes are stuck on your own main phase: you cannot hold it for an opponent's end step or strip two cards from their grip before they untap and draw, the way an instant-speed disruption spell could. You are choosing between two versions of one effect, not a better window into it. Spending four mana and a card to take two of theirs while developing nothing is a rate the game has long since outgrown; the construction is tidy, the math is not.

Mournwhelk (lrw)
LRW · #127common
Pricing
Normal: $0.21
Foil: $0.68
Oracle Text

Rules text

When this creature enters, target player discards two cards. Evoke 3 generic manaBlack mana (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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