Mothrider Patrol
A one-drop flier whose real job unfolds long after it stops mattering as a body. The 1/1 evasive frame plays fine in the early turns, but the four-mana tap ability is the reason it exists: a repeatable soft removal engine that never trades and never runs out. Tapping a blocker before an alpha strike, holding down an opposing attacker, keeping a would-be attacker from swinging by locking it each turn: the effect is narrow, but the fact that it recurs every turn without exiling the tapper changes the math on a stalled board. The price is what keeps it honest. Four mana and a tap for a single tap effect is deliberately steep, so it cannot lock a creature down indefinitely while also developing; you pay full retail every activation and commit your mana to the play. That steepness is also why the body stays a 1/1: a cheaper or bigger creature attached to a recurring tap would read as a genuine control piece rather than a marginal one. The design lands closer to the mana-hungry utility tappers white has returned to across many eras, fliers that ask a little upfront and offer a repeatable pest ability once the game slows down, than to anything resembling a real removal spell.
