Mother Bear
A two-drop with a mortgage attached, and every ounce of the payment falls due later. The body is plain on purpose: no evasion, no keyword, no tribe that matters to the decks that want it. The real card lives in the graveyard, where five mana and a sorcery-speed window buy back two fresh 2/2 Bears and exile the original in the process. That structure answers a specific problem fair green decks have against sweepers and grinding removal: the first Bear trades or eats a Wrath, then the same card returns from the yard as a two-for-one at a point in the game when five mana costs nothing. The self-exile is what keeps the loop from running away; you get one activation, so the card is a curve-filler early and an inevitability engine late, never a repeatable token factory. The sorcery restriction cuts both ways. It lets opponents sequence around the graveyard threat, and it holds the tokens back a turn: made on your own main phase, the pair arrives with summoning sickness and cannot swing until next turn, so this is a board-building play rather than a surprise ambush. Structurally it does the work flashback does for spells, front-loading a cheap effect and back-loading a delayed second use, except it lives on a permanent rather than a one-shot. The result is a creature that keeps paying dividends long after most bodies of its cost have stopped mattering.

