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Moxonomy

Mossfire Valley

Land

The activation cost looks like a tax until you see what it buys. A standard dual land hands you two colors at no ongoing charge; this one demands a generic mana on every activation, and that generic mana has to come from somewhere, meaning another land. The math nets flat: two lands, two mana, no ramp. What you are paying for is not quantity but conversion. Feed it one mana of any color and it returns exactly the Gruul pips you need, which is the whole job. This is an early, rougher take on the filtering principle that the Filter land family later refined: Twilight Mire, Fire-Lit Thicket, and their cousins do the same generic-into-colored exchange, but with a cleaner template that can filter colored mana you already have. Here the older design fixes color by laundering one of your other sources into red and green, smoothing draws that lean too hard on one color. The catch is structural rather than situational: because it produces nothing on its own without a second source to fund the activation, it is dead weight as your only untapped land, and it never accelerates you, only corrects you. In a base that already runs smoothly, the activation is friction with no payoff. In one that chokes on its colors, it is the cheapest insurance you can run.

Mossfire Valley (m3c)
M3C · #357rare
Pricing
Normal: $0.27
Foil:
Oracle Text

Rules text

1 generic mana, Tap: Add Red manaGreen mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

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