Moss Kami
Vanilla-with-trample for six is a body priced as if the keyword were the only reason to run it, and that absence of upside is the point. Set this Spirit against the green fatties that surround it (the ones that draw cards, fix mana, or stomp something on the way down) and what it offers is the floor: a 5/5 with trample that, in its era, marked the bar a green creature had to clear before its other text earned its keep. It works as a teaching example of how big green creatures get costed. Trample is the cheap rider that converts a 5/5 from a brick the defender chumps into a threat that demands a real blocker or a removal spell, and the extra mana over a plain 5/5 is the toll for that rider. Nothing about it asks to be built around; it asks only to be cast and to connect. In an environment where the curve topped out lower and a five-power trampler genuinely closed games, the spareness was the appeal. Outside that context it reads as a baseline, the rate everything more interesting got measured against.
