Mordor Trebuchet
A wall that manufactures its own attackers reads like a contradiction, and the tension between those two jobs is where the card lives. Defender pins the 1/4 body to the ground where a siege engine belongs, giving you a durable early blocker, but the trigger doesn't care about the trebuchet itself: it cares about your Goblins and Orcs swinging in. Every time the horde attacks, the machine fires, dropping a 2/1 flier that arrives already tapped and attacking and vanishes when the smoke clears. That end-of-combat sacrifice is the leash. It means the token cannot chump-block on the swing back, cannot crew or carry equipment across turns, cannot accumulate into a board: it exists for two points of evasive damage on the swing and then it's gone. What the card actually rewards is a wide, aggressive tribal shell where the extra flying damage each turn matters more than the wall, delivered from behind a toughness-four body that outlasts most early pressure. The token's flavor (a boulder loaded into the engine and hurled at the attack) maps onto the mechanics cleanly: the trebuchet doesn't fight, it fires, and each shot is spent on the throw. This is one of those rare defensive creatures whose payoff is offensive, a harder needle to thread than it looks, because a card asked to block and to enable aggression at once is a card asked to be in two decks at once.

