Morcant's Eyes
The two abilities are answering the same problem from opposite ends: the upkeep surveil stocks the graveyard, and the sacrifice ability cashes it in. That loop is the whole design logic. Most graveyard payoffs ask you to supply your own enablers; this one is self-feeding, filling the bin a card at a time (when you want it) so the eventual sacrifice cost pays out a token swarm scaled to work you have already banked. The surveil is discretionary, and that discretion carries real weight: you are never forced to pitch, so the enchantment reads as a slow selection engine on turns when the graveyard is stocked and a mill spade on turns when it is not. What keeps the payoff honest is the sacrifice clause paired with the sorcery-speed restriction. You cannot hold the tokens up as a combat trick, and you fire the ability exactly once, so the reward is front-loaded onto a single decisive turn rather than smeared across the game. Tribal graveyard synergy in green is not new territory, but the structure here is unusually clean: an enchantment that quietly counts its own Elves toward a body-count finisher, with no separate sacrifice outlet or recursion package needed to make the math move. The X in the token count rewards patience without demanding a dedicated mill subtheme, which is a tidier build-around than the effect first suggests.
