Morbid Plunder
Two creatures back from the yard for three mana, with no clause about value or size: this is the unglamorous engine half of black's recursion lineage, the card that exists to refuel rather than to swing a game. Raise Dead and Disentomb buy back one creature at a discount; this trades that efficiency for volume, doubling the haul at the cost of a second black pip and an extra mana. The math only pays off in a deck built to fill its graveyard on purpose, which is the quiet design constraint here: a single recursion target makes this strictly worse than the one-mana options, so it asks you to die before you draw it. Sorcery speed denies it any combat-step blowout, and the "up to two" wording lets it limp along as a one-for-one when the graveyard is thin. The effect reads as filler until you set it beside sacrifice fodder and aristocrat triggers, where retrieving two bodies at once turns a stalled board into a fresh sequence of death-triggers. The rate never excites; the appeal is purely structural, a bulk-recursion staple for grindy black decks that treat the graveyard as a resource pool rather than a one-shot rescue.

