Moorland Inquisitor
A 2/2 body with a built-in mana sink, built so a white aggressive deck always has somewhere to put leftover mana in the midgame. The math behind the activation is the whole point: three mana to grant first strike for a turn is a steep tax on a two-drop, which means the ability rarely matters on offense, where you would rather just cast another creature. Where it earns its keep is defense, turning a creature that would otherwise trade or die into one that picks off attackers and walks away clean. That is a deliberately narrow window, and the high cost is what keeps a repeatable combat-rigging effect from warping the board: you pay full price every turn you want it. It belongs to the long line of commons and uncommons that give weenie decks a reason not to dump their empty hands onto the table and then sit idle, a curve-topper for boards that have already committed everything they had. Modest on its face, and honest about exactly what it is.



