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Moxonomy

Moorland Inquisitor

Creature — Human Soldier1 generic manaWhite mana

A 2/2 body with a built-in mana sink, built so a white aggressive deck always has somewhere to put leftover mana in the midgame. The math behind the activation is the whole point: three mana to grant first strike for a turn is a steep tax on a two-drop, which means the ability rarely matters on offense, where you would rather just cast another creature. Where it earns its keep is defense, turning a creature that would otherwise trade or die into one that picks off attackers and walks away clean. That is a deliberately narrow window, and the high cost is what keeps a repeatable combat-rigging effect from warping the board: you pay full price every turn you want it. It belongs to the long line of commons and uncommons that give weenie decks a reason not to dump their empty hands onto the table and then sit idle, a curve-topper for boards that have already committed everything they had. Modest on its face, and honest about exactly what it is.

Moorland Inquisitor (ddq)
DDQ · #16common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

2 generic manaWhite mana: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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