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Moxonomy

Moorish Cavalry

Creature — Human Knight2 generic manaWhite manaWhite mana

Four mana for a 3/3 with trample reads as filler now, but the design slot it occupies was once contested territory. Early Magic priced vanilla and near-vanilla creatures on a curve that modern players would find punishing: a 3/3 for four was the going rate in white, and trample was the entire premium. The card exists as a small argument that white could have the keyword at all. Trample was coded green from the start, and Arabian Nights was one of the earliest sets to test whether the ability could bleed into adjacent colors when the flavor justified it (a mounted knight running down footmen). Wizards eventually settled the question the other way: white kept first strike, vigilance, and lifelink as its combat-keyword identity, and trample retreated almost entirely to green and red. That makes this less a creature worth playing and more a fossil of a period when color-pie boundaries were still being drawn in pencil. The body is what you would build today as an uncommon vanilla baseline; the keyword is the artifact. Subsequent printings of white knights with trample are rare enough that each one functions as a deliberate callback rather than a continuation of a tradition this card was trying to start.

Moorish Cavalry (tsb)
TSB · #11special
Pricing
Normal: $0.32
Foil: $1.00
Oracle Text

Rules text

Trample
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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