Moonshae Pixie // Pixie Dust
The draw trigger reads the board at the moment the Faerie enters, counting how many opponents took combat damage earlier in the turn, which makes this a payoff for a beating you have already delivered rather than a threat you deploy on curve. The adventure half is the setup: Pixie Dust hands flying to up to three creatures, pushing an attack over a clogged ground so the hits land. But the two halves are not welded together. You can cast the body straight from hand for in the second main phase, cashing in whatever combat already happened without ever touching the adventure; you can also fire Pixie Dust on an earlier turn purely as a combat trick and save the creature for later. The intended line simply chains them inside one turn: swing wide with borrowed evasion, connect, then drop the 2/2 to convert those connections into cards. In a duel the ceiling is a single card, which tells you plainly this was drawn up for the multiplayer table, where the question becomes how many opponents you can make bleed in one combat step before the Faerie hits. It rewards the aggressor who commits to a broad swing over the pilot who plays reactively, turning a modest flier into the receipt for damage already dealt.
