Moonrise Cleric
The hybrid pips are what make this a glue card rather than a payoff. A 2/3 flier that banks a life every time it swings is a body any incremental midrange deck can use, but the pips mean it casts off white alone, black alone, or any mix, which is the point: it stitches together a Cleric-and-lifegain shell without demanding a two-color manabase to support it. The attack trigger is deliberately modest (one life, and only on the swing, not on any tap), so it functions less as an engine and more as an enabler, feeding the lifegain-matters payoffs white-black tends to assemble while carrying evasion of its own. The trigger fires on the declaration of attackers, not on combat damage, so the life is locked in the moment it attacks regardless of how the block resolves; flying just keeps those attacks coming, since a 2/3 in the air is rarely worth trading for. What balances the low ceiling is how little it asks: nothing about the card demands you build around it, and everything about it rewards a deck already interested in accumulating small life swings. It is a common meant to be connective tissue: playable in a mono-white weenie deck, playable in a mono-black lifegain deck, and best in the overlap where clerics and bats want to do both at once.
