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Moxonomy

Moonlit Scavengers

Creature — Merfolk Rogue5 generic manaBlue mana

Six mana for a 4/5 that only sometimes bounces a creature is a hard sell on rate, and that gap is the whole design argument here. The bounce is conditional: it fires only if you already control an artifact or enchantment, which turns the card from a standalone body into a payoff bolted onto a permanent-type theme. In a shell built around artifacts and enchantments, the condition is nearly free and the tempo swing arrives stapled to a durable blocker; in a deck that ignores those types, you are paying full price for the 4/5 and getting nothing else. That binary is deliberate. Cards like this exist to reward you for having committed to a build-around already, not to reward you for casting them in a vacuum, and the six-mana price tag is calibrated on the assumption you clear the condition rather than whiff it. The bounce itself is targeted and one-shot, closer to a delayed tempo tax than genuine removal: the creature comes back, so you are buying a turn, not an answer. What makes the slot worth filling is that the body survives the exchange and keeps blocking while the opponent recasts, which is the kind of grind-out value a defensive artifact-and-enchantment deck actually wants from its top end.

Moonlit Scavengers (eld)
ELD · #57common
Pricing
Normal: $0.06
Foil: $0.14
Oracle Text

Rules text

When this creature enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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