Moonlit Scavengers
Six mana for a 4/5 that only sometimes bounces a creature is a hard sell on rate, and that gap is the whole design argument here. The bounce is conditional: it fires only if you already control an artifact or enchantment, which turns the card from a standalone body into a payoff bolted onto a permanent-type theme. In a shell built around artifacts and enchantments, the condition is nearly free and the tempo swing arrives stapled to a durable blocker; in a deck that ignores those types, you are paying full price for the 4/5 and getting nothing else. That binary is deliberate. Cards like this exist to reward you for having committed to a build-around already, not to reward you for casting them in a vacuum, and the six-mana price tag is calibrated on the assumption you clear the condition rather than whiff it. The bounce itself is targeted and one-shot, closer to a delayed tempo tax than genuine removal: the creature comes back, so you are buying a turn, not an answer. What makes the slot worth filling is that the body survives the exchange and keeps blocking while the opponent recasts, which is the kind of grind-out value a defensive artifact-and-enchantment deck actually wants from its top end.
