Moonlight Hunt
A removal spell that costs nothing extra to be a removal spell, provided you've already paid the tax in deckbuilding. Fight effects ask you to risk your creature; this one routes the damage in one direction only, with no return fire, but it gates the entire payoff behind a board of Wolves and Werewolves. The power-summing matters: it isn't your biggest creature dealing damage, it's every qualifying body adding its power into one targeted creature, which turns a wide tribal board into a single oversized burst. That makes it a tribal-only kill spell, useless in a deck that doesn't field the right creature types and devastating in one that floods them. The design leans into the werewolf identity's natural rhythm: a deck built to transform its wolves wants its creatures large and on the battlefield in numbers, exactly the state in which this becomes a flexible answer to anything from a single blocker to a threat several sizes up. The friction is honest. Drawn early or in the wrong matchup it does nothing, because there's no floor: no minimum damage, no fallback mode, just whatever your Wolves and Werewolves happen to total. It rewards committing to the tribe rather than splashing for it, and that commitment is the price of having instant-speed, downside-free removal stapled to your creature count.



