Moonfolk Puzzlemaker
The scry trigger keys off the creature becoming tapped, not off attacking, which is the whole hinge of the design: the body wants to be tapped for reasons other than combat. A 1/4 flier is a poor attacker and a fine blocker, so the interesting line is finding repeatable tap effects (convoke, crew, tap-to-activate lands and artifacts, an untapper loop) that turn each activation into a filtering pulse. That reframes it from a combat creature into a soft engine piece: every time it does a job that happens to tap it, you dig one card deeper. The Moonfolk lineage has always leaned into this kind of tempo-neutral card selection, and pairing scry with a durable ground-holding toughness rather than a swingy attacker is a quietly coherent way to reward decks built around tapping permanents. The 1/4 profile is the tell. Nothing about the stat line asks you to race; it asks you to sit, block, convoke, and smooth your draws over a long game, which is a narrower but more honest job than the flying keyword alone suggests.

